UGC wishes to acknowledge the entire Fortress Forever development team, the creators of that which has preserved what we all love.
Without your vision, dedication, and freely given time, it all would have not been possible.
You will forever have our gratitude.
Schtoofa - Team Lead / Project Manager
Gavin "Mirvin_Monkey" Bramhill - Lead Programmer
Niall "billdoor" FitzGibbon - Programmer
DrEvil - Programmer
Kevin "FryGuy" Hjelden - Programmer
geekfeststarter - Programmer
GoaT_RopeR - Programmer
Shawn "L0ki" Smith - Programmer
Mulchman - Programmer
Olah - Programmer
Fredrik "Phero" Svensson - Programmer
ted_maul - Programmer
Voogru - Programmer
Vorn - Programmer
Mark "Defrag" Simpson - Lead Map Design
2d-chris - Map Design
Dave "Chemical Burn" Vanderburg - Map Design
Crackerjack - Map Design
Chris "eat" Newman - Map Design
Kermit - Map Design
Nick "omega" Best - Map Design
Jesse "trepid_jesse" Davis - Map Design
Jon "trepid_jon" Day - Map Design
Rob "Zazi" Kermes - Map Design
Zouave - Map Design
Michael "British Tang" Jones - Lead Sound Design
Evan "Ghroth" Braa-Heidner - Lead Sound Design
Sindre "decs" Grønvoll - Lead Texture Artist
rebo - Lead Modeler
Severin "sev" Odic - Lead Modeler
Bile - Modeler
Leonard "Stranger" Burton - Musician / Composer
Tommy "Blunkka" Blomqvist - Map Texture Artist
Cheney - Map Texture Artist
Craig "craigweb" Perks - Map Texture Artist
Zach "DarkKnightBG" Baharov - Animator
Andrew "Innes" Innes - Animator / Modeler
Jeremy "dr_nick" Todd - Concept Artist
Fooley Cooley - Modeler
Paul "MrBeefy" Painter - Map Texture Artist
Richard "KoKo5oVaR" Malinar - Prop Artist
Kenneth "omen" Jacobsen - Prop Artist
Brandon "Spewok" Blackwell - Character Texture Artist
Kelly "Dospac" Dickinson - Gameplay Design
Revz - Gameplay Design
Jason "FriedBunny" Wray - Site Design
PHISH - Community Beta Co-Lead
Fortress Forever artwork reused and modified with permission of the Fortress Forever Development Team.