A. League Summary updated: Mon, 9/21/15

Quick Dota 2 League Info

Teams & Rosters
Team Rosters are limited to a max of 10 players. Teams are divided into regions and skill based divisions, each team placement is determined by their overall team MMR. In matches, both teams must confirm their opponent's roster prior to match live. Stand-ins, mercs, or ringers are NOT ALLOWED, even if opponent agrees. Matches can get overturned if unrostered members are used. Roster size is set to 10 players that teams can add at any time.­

UGC MMR Bot
Anyone who plays in UGC will be required to sign in through UGC's Steam Bot, which can be found when you login by steam and go to "Team Membership" and click on MMR Bot Update.  This will need to be done by all members before the league can place your team.

Match Day
Sundays are the default match days. If both teams agree, they can play before the default or a day after, which are Mondays only.­ Schedules are based on weekly rankings and will be out by Wednesday each week.

Default Match Times
­­­Africa –­ 7:00pm South Africa Standard Time(GMT + 2:00)
Asia – ­7:00pm China Standard Time(GMT + 8:00)
Australia/New Zealand –­ 7:00pm Australian Eastern Daylight Time(GMT + 11:00)
Europe –­ 19:00pm Central European Time(GMT + 2:00)
Middle East –­ 7:00pm Gulf Standard Time(GMT + 4:00)
North America –­ 7:00pm Eastern Standard Time(GMT - 5:00); 4:00pm Pacific Standard Time(GMT - 8:00)
South America –­ 9:00pm Brasilia Time(GMT - 3:00)

Invite Divisions

3 Invite Divisions
Top 20 Teams per division, each team with the highest overall MMR(Average Solo and Team MMR Combined)
Invite Divisions - Prize for Season 5 2015 is yet to be determined, pending ticket item acceptance.

Regional Divisions

7 Regional Divisions based on Valve's Server Locations
Teams are placed by overall MMR(Average Solo and Team MMR Combined)
Multiple Skill Divisions; Platinum, Gold, Silver, Steel, and Iron
Schedule based off of Weekly Rankings(Swiss-System)
Default days are early Sunday evenings each week
Top 8 in each Division makes Playoffs; Best of 3 Single Elimination Playoffs; Best of 5 for Grand Finals

Server Locations
­­­Australia – Sydney, Australia
China – Shanghai
Europe East – Vienna, Austria
Europe West - Luxembourg
Middle East - Dubai, United Arab Emirates
Russia – Stockholm, Sweden
South Africa – Cape Town
South America - São Paulo, Brazil
South East Asia – Singapore
US East – Sterling, Virginia
US West – Seattle, Washington

Server Settings
­­­ Gamemode: Captain's Mode
­­­ Version: Tournament
­­­ Cheats: Disabled
­­­ Spectators: Enabled
­­­ Spectator Delay: 2 minutes

Pick/Ban

  • Game 1

­­­­ Home team (listed first in the Schedule) gets to choose whether they want to play on Radiant or Dire, and the Away team gets to choose whether they want to receieve first pick/ban for Game 1.

  • Game 2

­­­­ Away team gets to choose whether they want to play on Radiant or Dire, and the Home Team gets to choose whether they want to receive first pick/ban for Game 2.

Playoffs Best of 3
­­­ Home team(top ranked) picks for game 1 and game 3(if necessary)
­­­ Away team(lower ranked) picks for game 2

Grand Finals Best of 5
­­­ Home team(top ranked) picks for games 1, 3, and 5(if necessary)
­­­ Away team(lower ranked) picks for games 2 and 4(if necessary)

Match Reporting
Only possible scores are 2-0 or 1-1 for regular season matches. The winning team should only report if it is 2-0 and if there is a tie(1-1) either team can report. Report matches by Match ID and fill out the sheet 1-0 for each game.

­

1. Creating A Team updated: Wed, 8/27/14

1.1. Get a team of 5-10 players together and go to the Create team link.­ Once your team is created and set to ready, review the Rules page and make sure to note no stand-ins, mercs, or ringers are NOT ALLOWED.­ Your players can sign up for the forums with their steam IDs. Once they have an account they can click the green Sign in through STEAM button wherever you see it. This will not log you in to your primary leader account, this is for player functions only

1.2. Building A Team Roster

1.2.1. Join Password:
The team leader sets his Team's Join Password on his team details page.

1.2.2. Player Join Team Request:
Once a password is set by a team, the players then can log into ugc page page on steam link. They then navigate to roster membership tab, and send a request to join a particular team using that "Join Password". - On the Team Leaders Roster management page, that "Join Request" will show up above the roster listing. The team leader can "accept" or "reject" that join request, shown with complete player information. If the team leader accepts, the player add member to roster page loads with steam id filled in, and the team leader can simply click "add to roster".

1.2.3. Player Dropping a Team:
Players can drop their roster listing at anytime from their steam logged in player page. When they do that, the Team Leader is notified on his Roster page, and on his leader homepage. Navigating the Leader page
You will get to the Leader page by clicking the Leader Login button on the top left corner of the main page.

2. Team Leader Login updated: Wed, 8/27/14

2.1. Team Leader Login

Your Team Owner account gives you access to vital pages for building your Team.

My Team: Shows current Team Status, Current Match summary, and Team summary.
Match List: Shows all of your Team's Matches this season, follow link to your Match Details page for Match Comms, and Report Scores links.
Team Details: set team's description and information, team join password, etc.
My Team Roster: manage your players, add/remove players from roster.
Profile: Update your team Owner Accoun, including password changes, email preferences. Message Admins & UGC Chat: contacting admins as a team owner.

2.2. Co-Leader Logins

Some teams require additional leader login accounts for co-leaders. We prefer one team leader, but we will make additional accounts for your team on request. The current team leader can message us with the co-leaders roster name and his email; we will send him his own team leader login. Caution, this will grant your co-leader all of the same team management functions that the primary leader has.

Any Player listed on the Team Roster as a "Leader" can post to the Leader's­ Match Communications via his Steam Login to UGC.

3. UGC MMR System updated: Fri, 1/16/15

3.1. Anyone that joins UGC Dota 2 will be required to update their MMR through the UGC Bot.­ To do so, Log in through Steam at our home web page, under your name select "Team Membership", and select "MMR Bot Update".

3.1.2. Players and Teams that do not do the MMR bot process WILL NOT be allowed to play in UGC.­ This counts for your entire roster with starters, backups, and anyone that joins midseason.­­ Each season players are required to update their MMR through our UGC Bot, even players who've already played in previous seasons due to your MMR that can change.

3.2. MMR is required to play

Any player that joins needs some type of MMR either Solo and/or Team MMR, the UGC MMR Bot will know and it gets recorded so UGC can place teams based on each teams overall MMR.­ For any technical problems that may occur in the UGC MMR Bot please contact us through email [email protected] and we will assist you as soon as possible.

3.3. Why is UGC using an MMR Bot?

We feel this is the best way to place amateur teams that sign up to the league.­ Since we have various skill divisions for each region, we want these games to be as fair as possible.

4. Schedule and Match Comms updated: Wed, 8/27/14

4.1. When are schedules posted?

The schedule is based on weekly rankings and we give teams until Monday night to play their games.­ There's no repeated opponents for regular season.­ Every Wednesday schedules get posted and you have til Monday to play it with Sunday being the default day.­ It's critical to play your games each week in order to play the following week.­ Majority of the games will be on the default day.­ If neither team can agree on a time and day, then it always goes back to default day and time.

4.2. What are Match Comms?

Match Comms is the place where you coordinate your match each week with the leader of the opposing team. Teams are required to use the Match Comm panel every week to coordinate the date and time is to be played. All of this information must be captured in writing for every match, whatever is agreed over steam/email still needs to be agreed in Match Comms. The Match Comm panel is the official record used when determining the outcome of a match dispute. Please ­paste Steam conversations into the match comms if you have used that method to discuss the match with the other team leader.

You can access this section by logging into the UGC website with your leader account. You can find it by clicking on the current week's "Match Details" button listed on the leader homepage or by going into the "My Matches" tab.

4.3. Opponent hasn't responded in match comms yet, what do I do?

Please try adding the other team leader on steam before contacting admins. If the other team leader does not post in match comms, will not reply via Steam and does not show up with the minimum number of players by the default time, only then may you submit a forfeit win (default win).

4.4. Opponent not showing up

Teams are required to post in UGC's Match Comms at least 24 hours before the default day and time, which are Sundays.­ UGC will check your match comms to see if you at least tried and made some kind of attempt.­ Teams are required to wait 15 minutes before submitting a forfeit win.

5. Where to get additional help. updated: Wed, 8/27/14

1. Text Chat Support - Our Dota 2 IRC Chat Support channel

2. Email Admins - Contact UGC page.

3. Staff & Admins - Staff List

4. UGC Forum - UGC Player's Forum

Team Admins: Login by Steam or Battlenet to access your Team Admin panel. Or use the Team Admin Login below to use your dedicated username/password.

Team Admin Login
Join UGC Discord
  • Season 6 Begins Feb 28, 2016 - CHANGED
  • Preseason Week Match Schedule will be posted on 2/24
  • Players must manually update your MMR values, see your Player menu.
  • UGC Dota 2 is looking for admin help for season 6
  • Sun, Dec 6 - Signups open for Season 6
  • Wed, Feb 24 - Week 0- Preseason Match Schedule is due on Wed.
  • Sun, Feb 28 - Finalized Start Date Season 6
  • Season: 6
  • Number Match Weeks: 15
  • Roster Lock:
  • Team Max Players: 10