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Old January 3rd, 2010, 06:43 PM   #1
swaty
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cp_mainline

For the past 2 month I have completely redesigned my old map formerly known as Reelfoot and remade it from scratch and called it Mainline. The map has been testd by a lot of comp tf2 players for the past month.
Mainline is a 5CP map just like Badlands, Well, and Granary. The map was made for comp tf2.


Download
http://forums.tf2maps.net/showthread.php?t=9967












RC2 Is out

Change Log from RC1 to RC2

-Fixed some props that had no collison.
-Fixed the wires on the lights.
-Fixed a bunch of clipping issues.
-Fixed a problem with the overlays and health kits.
-fixed overlapping brushes.
-Added height variation to the 2nd point.
-Fixed a bunch of visual bugs throughout the map.
-Removed the underwater route.
-Added another route from mid to 2nd point.
-Redesigned the 2nd point.
-Redesigned the left route to the last point.
-Removed the christmas lighting on the wires.
-Changed the lighting of the map.
-Added more details.
-Added more lights.
-Fixed the fog in the 3D skybox.
-Redid the planks at the first point.
-Added a door that connects the two lobbies together.
-Fixed some weird shadows.
-Improved fps at 2nd point.
-Redesigned the entire mid, hot new mid.
-Redesigned the entrance at 2nd.
-Fixed the 2nd forward spawn facing the wrong way.
-Removed the sniper deck.
-Fixed a problem where red players could get inside blue's spawn.
-Fixed a problem where you could build underground.
-Redesigned the 1st point.
-Reduced the filesize by 8MB.
-Removed the rain.
-Detailed the spawn rooms.
-Retextured some buildings.
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Old February 5th, 2010, 04:08 PM   #2
swaty
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Download
http://forums.tf2maps.net/showthread.php?t=9967

RC3 is out folks.

Change Log from RC2 to RC3

-Added more detail to the map.
-Fixed a ton of playerclipping issues.
-Closed off the balcony at 2nd point to fix the issue with the backcapping.
-Added a connector between the left right building going to 2nd point.
-Improved fps throughout the map.
-Fixed a bunch of visual problems.
-Reworked some of the buidlings at mid and 1st point.
-Adjusted the far right route so its shorter and more useful.
-Added more lights to certain parts of the map.
-Added more detail to the spawn rooms.
-Fixed some ugly shadows.
-Fixed some problems with the overlays being too big.
-Fixed some leaks on some brushes.
-Shorten the left side at 2nd point.
-Fixed some shadow problems on some props.
-Reworked the area at 2nd point making the yard bigger.
-Fixed some buggy doors.
-Changed the location of the 2nd forward spawn to a different place.
-Added more cover at the right entrance to mid.
-Retextured Mid building with natural textures.
-Added more signs.
-Fixed a problem with the spec cams.
-Reduced filesize by 3MB.
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Old February 21st, 2010, 02:49 AM   #3
swaty
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Review of CP_Mainline on CommunityFortress

http://communityfortress.com/tf2/blo...ine-review.php
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Old March 5th, 2010, 09:31 PM   #4
swaty
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RC4 is finally here.

Download RC4 Here
http://forums.tf2maps.net/downloads.php?do=file&id=2712

Updated screenshots of the map.












Change Log from RC3 to RC4

-Huge fps boost all over the map.
-Changed the sky/lighting/theme to a brighter sky.
-Added more lights to the map.
-Fixed a ton of playerclipping problems.
-Fixed a bunch of visual glitches throughout the map.
-Added ambient sound to the map.
-Improved Fps using occluders in certain areas of the map.
-Added more detail throughout the map.
-Fixed some displacements issues.
-Fixed the ground at 2nd point.
-Removed the two small ammos at mid.
-Added stairs at the connector at mid to remove the sniper line.
-Redesigned the whole mid because not many people liked it.
-Fixed some props not having collision for players standing on them.
-Added a small ammo pack in the connector at mid.
-Fixed the 2nd forward spawn facing the wrong way. It faces you straight now so you dont have to turn 90 degrees.
-Reworked the far right route to mid making it look like a valley.
-Retextured some of the buildings.
-Raised the middle point to block some of the sniper line.
-Fixed some props casting ugly shadows.
-Changed the health pack at the last connector to a medium health pack.
-Added a small health pack and ammo pack at the connector at mid.
-Fixed some misaligned textures.
-Made the stairs at last into a ramp.
-Added a small health pack in the new valley.
-Changed the rocks on last to fit better the theme of the map.
-Changed the location of the 2nd spawn due to people spawn camping it.
-Opened up the balcony on second point due to second point being hard to defend.
-Reworked some of the buildings throughtout the map.
-Fixed some problems with the doors.
-Reduced the filesize by 5MB.
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Old March 18th, 2010, 03:56 PM   #5
swaty
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Consider rc5 pretty much final, I doubt there will be anymore versions of the map. Everything is pretty much fixed. Im finally happy how this map turned out.

Download
http://forums.tf2maps.net/showthread.php?t=9967







Updated first post with new pics/info
Change Log from RC4 to RC5

-Fixed a problem with the doors at spawn lagging.
-Fixed the trains at mid not being even on each side.
-Fixed a bunch of clipping problems throughout the map.
-Added a crate above the middle point to add an extra layer to the mid point.
-Added a small HP inside the crate.
-Added more detail to mid.
-Removed one of the pipes on last due to last being too hard to cap.
-Fixed some displacement problems.
-Fixed a few visual glitches in some areas of the map.
-Fixed some ugly shadows on some props/geometry
-Retextured some of the buildings on last.
-Added a small ammo pack on the valley side.
-Extended the spawn on last due to last being hard to cap.
-Added custom textures for the container at mid.
-Fixed a problem with the fog in the 3D skybox.
-Improved fps.
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Old March 18th, 2010, 05:50 PM   #6
swaty
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Please re-download the map for those who already downloaded it. Thanks
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Old May 27th, 2010, 04:39 PM   #7
swaty
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Download
http://www.fpsbanana.com/maps/download/121908

Change Log from RC5 to rc6

-Removed the "fake doors"
-Big fps boost around 2nd and mid point.
-Removed the crate at mid and placed a platform
-Made 2nd easier to defend by putting a door where the glass window was so that makes it easier to defend it.
-Removed the small health pack at 2nd point.
-Lowered the cap point on last, height wise so it should be easier to attack it and attacking it.
-Removed the big pipe on last and raised the ground so its easier accessing the point.
-Fixed the splash dmg at mid.
-Added a cover when you get out of the first spawn so it takes some time to get around it and get to the point and people wont hide in the spawn.
-Made mid less scout friendly by removing the boxes so it will take more time for a scout to get up the train.
-Fixed a few other things as well.
-Moved the ammo pack on 2nd so its easier to see.
-Moved back the health cabinets in the spawn so its easier to attack last.
-Lowered the respawn times.
-Widen all the small entrances.
-Drastically shorten the valley side so its more useful now.
-Resized the size of the last point so its much smaller now for 6v6.
-Reworked all the interior areas.
-Added a route at last.
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Old May 28th, 2010, 10:41 AM   #8
Hitman
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We are going to play this this tuesday in preseason...
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