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IRC Tips: Longterm users of IRC prefer a clientside program to manage chat and dedicated team channels. The favorite program is MIRC. Connect to the IRC gamesurge.net server with MIRC, and join the channel for your game. You can also create your own permanent clan channel by registering it at the www.gamesurge.net/ website.
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  Season 6
  Accepting New Teams for Season 7
   
 
TF2 8vs8 News
(page 1 of 13) Previous Page | Next Page
Season 6 - Finals by Admin Hitman on Sat, 8/28/2010
We have the final 4 set for season 6. The Lonely Hearts Club Club will face Digital Jedi and Active Resistance will face Exodus Society 2. As of today rosters are officially locked for all teams and all teams get to use the people who have gotten them their.

The map selections are as follows:
Lonely hearts: cp_mainline_rc6
DJedi: yukon

[AR] - ctf_chaos
|Ex2|: cp_furnace_b4

The first team to 2 round wins will win the finals. Each round is scored by itself. Play on the 2 team maps first and then use cp_granary as the UGC Map. If their is a tie (1-1) after 3 rounds of play a 4th round should be played on cp_granary with normal UGC overtime rules. The rules are:
The OT match round ends when the first "All Cap" of command points occurs, with the scoring clan as the match winner..


Good luck to all teams. We will be starting season 7 on 9/14/2010.

Thanks,
Hitman-
Season 6 - Playoffs Round 2 - cp_mach4 by Admin Hitman on Sat, 8/21/2010
We move onto Round 2 of the playoffs. This time it is a Capture the flag map brought to us by Vilepickle. Straight forward map...more caps = win. Good luck to all.

I gave all the clans we are not playing this week a bye week.

Remember: For the finals we will do something a little different. Each of the finals teams will pick a map. Any map that has been played in 8v8 play in STA or UGC. The scoring will be per round. The first team to 2 round wins will win the title. If their is a tie after each team plays their map then you will play on the UGC Tiebreaker map: cp_granary. You will keep going until you hit 2 round wins. I will need to know the winners choices by Thursday August 26 th 7PM CST. You can find me on steam or IRC.

I have posted a list of the maps that can be chosen. You can see the list here: http://www.ugcleague.com/rules_tf28_season.cfm#14. If you see a map that you think should be added to the list let me know.

Thanks,
Hitman
Season 6 - Playoffs Round 1 - cp_follower by Admin Hitman on Sat, 8/14/2010
This is the first week of the playoffs. We play on a popular 3rd party map given to us by Vilepickle called cp_follower. It is a 5 Point CP map in the same style as granary and badlands.

Since we had some teams leave and we had 3 teams with the same record we used head to head to break those teams up. When you ended up with is the bracket on the schedule page.

In the Platinum Division we only have 5 teams. So 4th (Underdog Heroes) and 5th (Version 2.0) seeds will go at it during the first round. The winner will play the 1st seed (Lonely Hearts Club). Team Player and Djedi will battle it out in round 2.

In the Steel Division we have 6 teams. Round 1 features 2 matches Exodus Society 2 vs Knights of the HARSH Realm and Mr Clan vs Active Resistance. Trashed Heroes and The Jobbers get the bye this week.

Good luck to all teams!

Thanks,
Hitman-
Season 6 - Week 10 - cp_mainline_rc6 by Admin Hitman on Sat, 8/7/2010
This is the final week of matches for season 6. The map by your vote is cp_mainline_rc6.
Most of this schedule is to allow team to jump another team, get a higher seed or defend their higher seed.
At the top we have 2 teams tied for first place. This week they play each other to decide who gets the #1 seed in the playoffs. Good luck to both Team Player and Lonely Hearts Club.
For a couple teams this is going to be their 3rd match against each other this season. This is mainly do to stop blowouts and have matches competitive. I hope everyone understands.

Thanks,
Hitman-
Season 6 - Week 9 - cp_yukon by Admin Hitman on Thu, 7/29/2010
So this week was suppose to be a preseason map vote. I dropped the ball and forgot to get teams vote and because of that I have switched the map voting match till next week.
I will be sending out an email to all clan leaders. Please respond with your map vote. It will include 2 of the maps that where played during preseason plus 2 other maps. The admins will have the final decision on the maps but just want to get all of the clans opinions.

This weeks map is cp_yukon. This is a 5 point CP map that was made an official map a few months ago. It plays pretty good in 8v8.

Thanks,
Hitman
Season 6 - Week 8 - ctf_impact2 by Admin Hitman on Sun, 7/25/2010
This week we have a few rematches from earlier in the year. I am doing this to try to ensure balanced matches. You can download the map here: http://www.ugcleague.com/files/maps/ctf_impact2.zip.

Everyone welcome the new admins!

Thanks,
Hitman

Edit: I put ctf_impact instead of ctf_impact2. The map is ctf_impact2.
Need Help, Welcome new Admins! by Admin Fornaught on Thu, 7/22/2010
As most of you know I have been running STA/UGC for the past several years. As of now I am the only fully active TF2 admin (besides Forn). I am looking for help. If you are interested please shoot us an email at tf2 at ugcleague dot com with the information from this page. Once we get through the applications we will contact you to see if you are interested.
Thanks,
Hitman

Added:
Welcome to three new Admins who are coming to help us manage our League.
Snowblindfrog - Joining to help manage TF2 6vs6, he is with team =^..^= .
RedRum - Joining to help manage TF2 8vs8, he plays with team TP.
Kitalpha - Joining to help in all tf2 areas, sshe is currently on team uH .
Season 6 - Week 7 - cp_gravelpit by Admin Hitman on Wed, 7/14/2010
We now move onto an old favorite map, cp_gravelpit. This map is an Attack/Defend map.

I would like to let everyone know that the Engineer unlocks will be allowed. If we find that they are game breaking we will look at them one by one.

I have posted the schedule up in the TF2 Match Prediction forums. You can view the thread at the following location: http://www.ugcleague.com/forums/showthread.php?p=74857.

Thanks,
Hitman-
Engy Unlocks by Admin Hitman on Sun, 7/11/2010
To give people a chance to get the unlocks for the Engineer update we will ban the unlocks for one week. You cannot use the unlocks on cp_freight1 this week but they will be available to everyone next week.

Thanks,
Hitman-
116 News Items (page 1 of 13) Previous Page | Next Page

Team Fortress 2 7vs7 League



UGC-TF2 8vs8
season 6
Season 6 8vs8 Platinum Winners
Lonely Hearts Club
Season 6 8vs8 Steel Winners
Exodus Society2
season 6 map list
Tue, 5/18/10 (PS) Preseason Bye
Tue, 5/25/10 (PS) Preseason Bye
Tue, 6/1/10 (PS) Map Test - See News Post
Tue, 6/8/10   cp_indulge
Tue, 6/15/10   cp_furnace_b4
Tue, 6/22/10   cp_stag
Tue, 6/29/10   cp_well
Tue, 7/6/10   dom_canalzone
Tue, 7/13/10   cp_frieght_final1
Tue, 7/20/10   cp_gravelpit
Tue, 7/27/10   ctf_impact2
Tue, 8/3/10   cp_yukon
Tue, 8/10/10   cp_mainline_rc6
Tue, 8/17/10   Playoffs - cp_follower
Tue, 8/24/10   Playoffs - ctf_mach4
Tue, 8/31/10   Finals - cp_granary
 8vs8 League
Season 6
05/26/2010 - 08/31/2010
1 preseason maptest week, 10 Regular Season matches and a 3 week elimination playoff.
  Match Day & Time
Default match day is Tuesday. Schedules are posted by Friday each week.
  Player Number
8 players per team
  Class Limits
2 meds (by team vote), 1 demo, no other limits.
  Weapons
Settings: no crits, no damage spread
Unlockables: All unlockables are Allowed.
  Server CFG Files
Standard CP Maps = ugc_cp.cfg
Attack/Defend CP = ugc_ad.cfg
CTF Maps = ugc_ctf.cfg
Domination Maps = ugc_dom.cfg
Server Reset = ugc_off.cfg
  CP Maps
ie: cp_granary
Use config "ugc-CP.cfg"
2 MatchRounds, each limited to 4 wins/7rounds or 30 minutes. The highest combined scores from the two Match Rounds wins match. The highest score a team can reach in each Matchround is 4, therefore the maximum total per Match is 8 points for the Winnning Team.
OT: Tied score results in a Sudden Death Overtime round, the first all-cap wins.
  AD-type CP Maps
ie: cp_gravelpit, pl_badwater
Use config "ugc-AD.cfg"
Stopwatch rules used in 2/3 MatchRounds. Scoring is by Matchround
OT: When tied at 1-1, play a full 3rd round Overtime using stopwatch.
  CTF Maps
ie: ctf_turbine
Use config "ugc-CTF.cfg"
(scoring change 3/2010) Two separate 20 mins MatchRounds. Scoring is cumulative, the highest number of caps wins the Match. If teams are tied after two MatchRounds, then an OT round is played as Sudden Death, first cap wins the match.
  DOM Maps
ie: dom_canalzone
Use config "ugc-DOM.cfg"
2 MatchRounds, limited to 3 wins and approximately 25 minutes at nearest mapround end. The highest combined scores from the two Match Rounds wins match. The highest score a team can reach in each Matchround is 3, therefore the maximum total per Match is 6 points for the Winnning Team.
OT: A Tied combined score occurs after the first two Matchrounds requires a Tiebreaker OT round. Each team gets 1 chance on each color. The team with the combined higher percentage will win the round and the match.
  Teams & Rosters
Teams can join anytime, but Teams joining after Season midpoint may not be eligible for playoffs. Teams should only use rostered players in a match. Team Leaders must confirm the opponent's player list prior to match start.
Rosters will lock prior to Playoffs.
  Servers & Matchrounds
Home Team:
  Server choice for Matchround 1
  Color choice to start
Visiting Team:
  Server choice for Matchround 2
Teams switch starting colors for Matchround 2. SourceTV must record a demo of all matches.
Champions
Season 5 8vs8 Platinum Winners
TP - Team Player
Season 5 8vs8 Steel Winners
[AR] - Active Resistance
Season 4 8vs8 Platinum Winners
|Ex| - Exodus Society
Season 3 7vs7 Platinum Winners
CSv - Club Sandvich
Season 2 7vs7 Title Holders
-|nQa|- 4 Week Titles
dTp\\ 3 Week Titles
(tm) 3 Week Titles
[SA] 2 Week Titles
[m7k] 2 Week Titles
[TLGS] 2 Week Titles
-|OSB|- 2 Week Titles
void 8 1 Week Titles
.tj. 1 Week Titles
-ST- 1 Week Titles
RoFL 1 Week Titles
M- 1 Week Titles
 
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