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| UGC-TF2 League is Forming Now! |
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| by Fornaught on Mon, 6/30/08 at 11:35 AM |
UGC-TF2 7vs7 League Our TF2 League is forming and will follow the long tradition of successful 7vs7 Title Leagues in UGC. We want to provide a fusion league that will bring TF2 clans together from separate 6v6 and 8v8 communities, this is your chance to test your clan against new opponents. Our League is setup as a weekly Title League, clans will play for the League's Platinum Title. The title holder will win the full use of the UGC TF2 Match server - a high quality, centrally located server hosted by GoRabid, for as long as they hold the Title. Clan's will win the right to challenge for the Title based on Win Streaks. Currently we are a North American League only.
Quick Facts - League Format: Weekly Title, held and defended by the top clan in a division scheduled by W/L rank. Player Size: 7vs7 Map Types: CTF, Standard CP, Attack Defend CP and PL. Gameplay: Varies by map type, see separate the cfgs for each map type. Map Scheduling: Each week clans play one map for two rounds, with a new map each week. Our map cycle will be posted many weeks in advance. Class Limit: 2 per class Match Day & Time: Monday, 9:30pm EST. Start Date: July 2008
Interested? We will be contacting clans in the next few weeks, asking them to join. Also we are looking for one or two experienced clan players interested in League Admining. Many more details are available for those who like them, simply ask in IRC #ugc-tf2.
Join UGC now, and start planning some fun and intense competition!
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| When Will We Be Ready?? |
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| by Fornaught on Mon, 6/30/08 at 11:34 AM |
When do we start? Currently we are looking for clan commitments for our League. We need a solid 8 clans to begin Matchplay, as soon as we reach that point we will start our Title Weeks. We may begin playing preseason matches on demand. Thank You for your patience, and spread the word that we are looking for dedicated clans.
A few notes - after you apply for our league, please contact Admin Fornaught in #ugc-tf2 for your clan admin password and setup instructions. - if possible, join #ugc-tf2 when your online to show support for this league - we need your help to plan our setup and to make this league a fun place to play. |
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| Mon Feb 4th is cp_science day! |
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| by Fornaught on Mon, 2/4/08 at 8:39 AM |
 | Our map this week is cp_science, a standard CP type map with 5 control points. The map is in final version, with well set cap times and spawn times, and is a good match map. Download from our Files page. |
We will use our standard ugctf2-CP.cfg server config which has the settings : mp_winlimit "3" (3 wins by one team ends the match half) mp_maxrounds "5" (A maximum of 5 map rounds are played) mp_timelimit "40" (A timelimit safety valve)
Good Luck and Have Fun |
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| Mon Jan 28th Matches on Dustbowl |
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| by Fornaught on Fri, 1/25/08 at 4:31 PM |
 | By Clan request we are playing the stock Valve map cp_dustbowl.
We use our ugctf2-AD.cfg for this map, which means each Clan attacks once in each Match Half. Good Luck on this classic map. |
In other news you may have noticed we merged our UGC Highlander Division with this one, so that we can focus on building a strong 8v8 league. That brings our clan base to 5 solid Clans, each ready to play some fun TF2. Our trial season #1 will be wrapping up in the next few weeks, and we will need many more clans to start in a new season.
Also K}{H Moon Guardian has come over from Highlander staff to co-admin here. With that strong addition, we are ready to go.
Our League will continue to focus on mixing great custom maps with standard classic ones. Each of our custom maps will be well tested and ready for Match Play, we will not play maps with flaws or any design deficiency that will make match play "unfun". Our UGC-TF2 8vs8 League will continue to be the first league to play great custom maps, so that your clan will be one step ahead of the competition in other leagues. |
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| Mon Jan 21st Matches - cp_castle3 |
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| by Fornaught on Mon, 1/21/08 at 8:47 AM |

| Next week's Match Map is a Dustbowl-type AD map called cp_castle3. Recently updated by it's designer Villepickle, it features 3 map sections and 5 Control Points similar to the sequential AD approach of cp_dustbowl. |
The map can be downloaded from our Files Page. We will play each match half using the ugctf2-AD.cfg (mp_maxrounds 2). This means each team attacks once in each match half.
Please let me know if your clan is ready to play on Monday.
Our UGC-TF2 8v8 league needs new clans, if you can help or would like to play some fun TF2 on Mondays, submit an application. We have an extra TF2 server available for Match use, if a clan need a short term loaner to get started. Thanks! |
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| Monday Jan 14 TF2 8vs8 Match |
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| by Fornaught on Sun, 5/25/08 at 11:59 AM |

| Next week's Match Map is a gravelpit type AD map called cp_junction. It features an interior map design, with the same A, B, C control points that gravel pit has. It should prove to be a fast paced fun map for 8vs8. |
The map can be downloaded from our Files Page. The map has short cap times to speed play, so we will play each match half as ADx2 - mp_maxrounds 4. This means each team will attack twice per match half. I will add a server cfg for this called ugctf2-ADx2.cfg
In other news we welcome a new clan called oxyMORONS to our TF2 8vs8 League. The clan is run by Tolkienfanatic, a good name for sure. One of our existing clans, CT chaos theory, has asked to play a standard Valve map, so in deference to them we have added gravel pit as the final regular season map of our season 1. Good Luck and Have Fun on CP_junction!
Edit: The server cfgs are fully updated to version 011208, and are available on our files page. |
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| Monday Jan 7th |
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| by Fornaught on Sun, 5/25/08 at 12:00 PM |

| Our next match map is cp_labor, a well tested fast paced CP map.
You can download cp_labor from our Files Page |
The map cp_labor is played as a standard CP map, with the settings mp_maxrounds 5, mp_winlimit 4 and mp_timelimit 40. Also welcome to SWAT to our TF2 8vs8 League, a new clan. Good Luck and have fun. |
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