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IRC Tips: Longterm users of IRC prefer a clientside program to manage chat and dedicated team channels. The favorite program is MIRC. Connect to the IRC gamesurge.net server with MIRC, and join the channel for your game. You can also create your own permanent clan channel by registering it at the www.gamesurge.net/ website.
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  Season 7
  Accepting New Teams
   
 
TF2 8vs8 News
(page 2 of 13) Previous Page | Next Page
Engy Unlocks by Admin Hitman on Sun, 7/11/2010
To give people a chance to get the unlocks for the Engineer update we will ban the unlocks for one week. You cannot use the unlocks on cp_freight1 this week but they will be available to everyone next week.

Thanks,
Hitman-
Season 6 - Week 6 - cp_freight1 by Admin Hitman on Sat, 7/10/2010
This week we move onto cp_freight1. This new version of the map seems to fix some of the issues with the previous versions of the map.
[AR] needed to request a bye this week. Since we have even number of teams DJedi was the lucky team who got the other bye.

Thanks,
Hitman-
Season 6 - Week 5 - dom_canalzone by Admin Hitman on Sat, 7/3/2010
This week we move onto an old qwtf map ported by Vilepickle, dom_canalzone. This is a different kind of map so make sure you know it ahead of time.
|Ex| is the last remaining undefeated team and they play uH. Please remember that the Pain Train is banned on this map.

Thanks,
Hitman
Season 6 - Week 4 - cp_well by Admin Hitman on Thu, 6/24/2010
This week we move onto a favorite map of many clanners, cp_well. This week we still have 2 undefeated teams who will play each other: Exodus Society vs. Lonely Hearts Club.

Good luck to all teams this week.

Thanks,
Hitman-


Season 6 - Week 3 - cp_stag by Admin Hitman on Fri, 6/18/2010
Week 3 brings us to another Vilepickle map, cp_stag. This is a 5 Point CP map so you should use the ugc_cp.cfg file.

Redrum from TP has been organizing 8v8 PUGs. Their was a few successful nights this week and they hope to continue every week. Here are the details:
UGC 8v8 PUG
Date: Monday, Wednesday, Thursday
Time: 9pm EST
Server: 66.150.214.194:27015
Pass: uber

The first 16 that show up will get to play. Once everyone is in the server we can sort out the teams and what map to play. Same rules as the 8v8 UGC League. Make sure you join the steam group to get alerted to when these start. Here is a direct link to the steam group: http://steamcommunity.com/groups/UGC-PUG

Thanks,
Hitman-
Season 6 - Week 2 by Admin Hitman on Fri, 6/11/2010
Schedule is up! This week we are playing cp_furnace_b4. This is a gravelpit style map and you will use the ugc_ad.cfg. Let me know if you have any questions.

I did the schedule this week based on your win/loss record (which is how it will be done all season).

Thanks,
Hitman
Season 6 - Week 1 by Admin Hitman on Thu, 6/3/2010
We begin a new season of UGC TF2 8v8. This season we have a couple more 3rd party maps then normal by popular demand. We also increased the medic limit from 1 to 2. We have rematches of our title matches to start of the season. So K}{R will take on [AR] and TP will play DJedi. The reason they are playing DJedi is cause pe dropped out and I needed a team to fill in.

All the configs have been updated to support the 2 medic limit and updated some text on all the configs. Make sure you have the new config files for Tuesday.

This weeks map is cp_indulge. It is a 3rd party map from Vilepickle. cp_indulge is a 5 Point CP map and you should use the ugc_CP.cfg file.

Thanks,
Hitman-
Class Limits Update - 2 Medics by Admin Hitman on Thu, 6/3/2010
For the new season we will allow a 2 medic limit based on popular demand from the clans.

The configs will be updated later tonight and the schedule will be out tonight or tomorrow.

Thanks,
Hitman
Schedule Update by Admin Hitman on Mon, 5/31/2010
We had a team leave the league so I adjusted the schedule a little bit. Ex2 was given the bye this week. The teams that where changed was V2.0 will play Mr. They will play on: cp_mainline_rc6

Thanks,
Hitman-
117 News Items (page 2 of 13) Previous Page | Next Page

Team Fortress 2 7vs7 League



UGC-TF2 8vs8
season 6
Season 6 8vs8 Platinum Winners
Lonely Hearts Club
Season 6 8vs8 Steel Winners
Exodus Society2
season 7 map list
Tue, 9/7/10 (PS) BYE Week
Tue, 9/14/10 (PS) Preseason
Tue, 9/21/10 (PS) Preseason
Tue, 9/28/10   cp_gravelpit
Tue, 10/5/10   cp_steel
Tue, 10/12/10   ctf_turbine
Tue, 10/19/10   cp_science2
Tue, 10/26/10   cp_follower
Tue, 11/2/10   cp_furnace_b4
Tue, 11/9/10   cp_stag
Tue, 11/16/10   cp_indulge
Tue, 11/23/10   Preseason Map Vote
Tue, 11/30/10   cp_well
Tue, 12/7/10   Playoffs - cp_granary
Tue, 12/14/10   Playoffs - ctf_impact2
Tue, 12/21/10   Playoffs - cp_badlands
 8vs8 League
Season 7
1 preseason maptest week, 10 Regular Season matches and a 3 week elimination playoff.
  Match Day & Time
Default match day is Tuesday. Schedules are posted by Friday each week.
  Player Number
8 players per team
  Class Limits
2 meds (by team vote), 1 demo, no other limits.
  Weapons
Settings: no crits, no damage spread
Unlockables: All unlockables are Allowed.
  Server CFG Files
Standard CP Maps = ugc_cp.cfg
Attack/Defend CP = ugc_ad.cfg
CTF Maps = ugc_ctf.cfg
Domination Maps = ugc_dom.cfg
Server Reset = ugc_off.cfg
  CP Maps
ie: cp_granary
Use config "ugc-CP.cfg"
2 MatchRounds, each limited to 4 wins/7rounds or 30 minutes. The highest combined scores from the two Match Rounds wins match. The highest score a team can reach in each Matchround is 4, therefore the maximum total per Match is 8 points for the Winnning Team.
OT: Tied score results in a Sudden Death Overtime round, the first all-cap wins.
  AD-type CP Maps
ie: cp_gravelpit, pl_badwater
Use config "ugc-AD.cfg"
Stopwatch rules used in 2/3 MatchRounds. Scoring is by Matchround
OT: When tied at 1-1, play a full 3rd round Overtime using stopwatch.
  CTF Maps
ie: ctf_turbine
Use config "ugc-CTF.cfg"
(scoring change 3/2010) Two separate 20 mins MatchRounds. Scoring is cumulative, the highest number of caps wins the Match. If teams are tied after two MatchRounds, then an OT round is played as Sudden Death, first cap wins the match.
  DOM Maps
ie: dom_canalzone
Use config "ugc-DOM.cfg"
2 MatchRounds, limited to 3 wins and approximately 25 minutes at nearest mapround end. The highest combined scores from the two Match Rounds wins match. The highest score a team can reach in each Matchround is 3, therefore the maximum total per Match is 6 points for the Winnning Team.
OT: A Tied combined score occurs after the first two Matchrounds requires a Tiebreaker OT round. Each team gets 1 chance on each color. The team with the combined higher percentage will win the round and the match.
  Teams & Rosters
Teams can join anytime, but Teams joining after Season midpoint may not be eligible for playoffs. Teams should only use rostered players in a match. Team Leaders must confirm the opponent's player list prior to match start.
Rosters will lock prior to Playoffs.
  Servers & Matchrounds
Home Team:
  Server choice for Matchround 1
  Color choice to start
Visiting Team:
  Server choice for Matchround 2
Teams switch starting colors for Matchround 2. SourceTV must record a demo of all matches.
Champions
Season 6 Platinum Winners
Lonely Hearts Club
Season 6 Steel Winners
Exodus Society2
Season 5 Platinum Winners
TP - Team Player
Season 5 Steel Winners
[AR] - Active Resistance
Season 4 Platinum Winners
|Ex| - Exodus Society
Season 3 Platinum Winners
CSv - Club Sandvich
Season 2 7vs7 Title Holders
-|nQa|- 4 Week Titles
dTp\\ 3 Week Titles
(tm) 3 Week Titles
[SA] 2 Week Titles
[m7k] 2 Week Titles
[TLGS] 2 Week Titles
-|OSB|- 2 Week Titles
void 8 1 Week Titles
.tj. 1 Week Titles
-ST- 1 Week Titles
RoFL 1 Week Titles
M- 1 Week Titles
 
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