HL S13 Playoffs Week 2 - Upward

Wed, Jul 23, 2014 by Kumori

A big congratulations to every team that made it to Week 2 in the playoffs! The Week 2 playoff brackets are being populated as Week 9 draws to a close. Once all matches have been accepted and disputes have been settled in your division from playoffs Week 1 we will populate the bracket for your division for playoffs Week 2. So please check back often. All brackets and schedules are projected to be out by Friday, July 25th at the latest. Remember that things need to move very quickly during the playoffs. The latest you can play Monday matches is Tuesday night. The latest you can play Lower Bracket Thursday matches is Saturday night.

Official Playoff Brackets

Match Play
- Map: pl_upward
- Use server cfg: ­ugc_HL_stopwatch.cfg
- Match Play:­ Attack/Defend maps (aka Stopwatch maps) are played in 2 or 3 separate match-rounds. Both­ teams take­ turns attacking and defending in each map round. ­The scoring mechanism is based on time (aka stopwatch). Each match-round is won by whichever team can capture the points the fastest. The team with the most number of match-round wins after 2 or 3 match-rounds wins the match.­ Possible match scores are 2-0 or 2-1 only. See this­­ forum thread­­ for more details, resources and­ extra news.

Match-round 1:
Team A attacks and Team B defends,
Team B attacks and Team A defends

Match-round 2:
Teams manually switch sides.**
Team B attacks and Team A defends,
Team A attacks and Team B defends.

Match-round 3 (tiebreaker only):
Teams manually switch sides again.**
Team A attacks and Team B defends,
Team B attacks and Team A defends.

­

Team Leader action-items:
- Remember that you ­are required to post in your Match Communications panel every week.­Use the Match Comms to coordinate the match date, time, and server.­ NOTE: Admins may refuse to accept forfeit results when no match comms have been posted by either team!
- Teams are not allowed to change out the map for this match under any circumstances.
- The winning Team Captain should report the match score as soon as the match is over
- If your team cannot play, report your status in Match Comms and/or to an admin (see our "Support Page" link below)­

If you have any questions, please msg and admin in IRC (#ugc-tf2) or contact us via email located on our ­­­­Support Page

GOOD LUCK TO ALL TEAMS!
Kumori

Team Admins: Login by Steam or Battlenet to access your Team Admin panel. Or use the Team Admin Login below to use your dedicated username/password.

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