HL S23 Playoff Structure

Tue, Oct 31, 2017 by Kumori

Playoffs are just around the corner! Here is the breakdown of how we're structuring things for Season 23!

Playoff Structure

NA Platinum Title bracket: Double-elimination -- Top 6 teams
NA Silver Title bracket: Double-elimination -- Top 8 teams
NA Steel Title bracket: Single-elimination -- Top 16 teams

EU Platinum Title bracket: Double-elimination -- Top 8 teams
EU Silver Title bracket: Double-elimination -- Top 8 teams
EU Steel Title bracket: Single-elimination -- Top 14 teams

SA Title bracket: Single-elimination -- Top 6 teams

AUS/NZ Title bracket: Single-elimination -- Top 12 teams

Asia Title bracket: Single-elimination -- Top 16 teams

Official Playoff Brackets

Structure of League Playoff and Finals Matches

The maps for playoffs will be played Best of 3 utilizing the Map Elimination system. Please read below:

Map Elimination is used for choosing maps for all regular playoff matches, Lower Bracket Finals and Grand Finals.

Map Elimination System (with each map played as 1 half only)

  1. Home Team bans 1st map (8 choices)
  2. Visiting Team bans 2nd map (7 choices)
  3. Home Team picks Map #1 (6 choices)
  4. Visiting Team picks Map #2 (5 choices)
  5. Visiting Team bans 3rd map (4 choices)
  6. Home Team picks Map #3 (3 choices)

Map #1 : Visiting Team picks starting color and map is played on Home Team's server.
Map #2 : Home Team picks starting color and map is played on Visiting Team's server.
Map #3 : Home Team picks starting color and map is played on Home Team's server.

Only maps played in regular season of the current season can be picked.
Once a map is picked, it can't be picked again.
If a second Grand Finals match needs to be played, then the Map Elimination System will be used again.
Map choices MUST be made in Match Comms in the proper order and will be reviewed by an admin.


Playoffs/Finals - Best of 3 Maps Structure

During the Playoffs/Finals - Best of 3 Maps each map is played as one half only, not the normal two halves as in regular season. Please read below:

  1. KOTH Maps - Played to 3 wins. This map type cannot be tied.
  2. CP Maps - Played to 4 wins or highest score after 30 minutes.**This map type can be tied after 30 minutes. If this occurs then you MUST play 1 additional Overtime round to determine the winner of the map. Whichever team caps all the points first in the OT round will be declared the winner of that map. If neither team manages to capture all points during the first OT round, a second special OT round is to be played. In this round, whichever team caps the center CP first wins the game. Note: This ONLY occurs if a 2nd OT round is actually needed.
  3. Stopwatch Maps - Played as *1 half (i.e. each team attacks and defends once).* These map types cannot be tied. Optional: Teams may agree to play Stopwatch like a normal match instead of just 1 half, but both must post their agreement in Match Comms prior to the match.

Scoring:

  • Each map win counts as 1 point
  • Possible scores are: 2-1 or 2-0
  • Please post the map list you played and the scores per map in the Match Writeup box when you submit the scores.
  • Matches without Match Comms and Match Writeup with detailed map scores (and maps played) will not be accepted!
     
Map choices must be made and posted to Match Comms by Saturday 11:59 PM (your local time zone)­ for Monday (default) matches.
Teams cannot agree on map changes after Saturday. Once maps have been picked and banned they are considered to be locked-in!
Map choices must be made and posted to Match Comms by Tuesday 11:59 PM (your local time zone)­ for Thursday (Lower Bracket) matches.
Teams cannot agree on map changes after Tuesday. Once maps have been picked and banned they are considered to be locked-in!
If you do not choose your maps by end of day Saturday or Tuesday for your associated bracket, maps will be chosen for you (at admin discretion).

 

Season 24 Signups

Signups for Season 24 are now open. You can create new teams here.

Thank you and good luck to our finalists!
- Kumori
UGC Head Admin

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