A summary of our League setup
 Teams & Rosters
  • Team Roster are limited to a max of 15 Players.
  • Invite Limited rule please check our Rule page in section 4.2
  • Teams should only use rostered players in a match.
  • Team captains must confirm their opponent's roster prior to the match going live.
Default Match Day: Wednesday
Default Match Times:
North America 9:30pm EST/EDT - 8:30pm CST/CDT - 7:30pm MST/MDT - 6:30pm PST/PDT
European 8:00pm (20:00) CEST/CEDT/CET
South America 21:00 UTC-3
AUS/NZ 8:00pm Sydney Time
 Skill Divisions
  • North America
    • Platinum
    • Silver
    • Steel
    • Iron
  • European
  • South America
 Class Limits
  • Engineer, Demoman, Heavy and Medic = 1
  • All other classes = 2.
 Weapons
Settings:
  • No crits, no damage spread.
  • No Full Class Set Bonuses from Item Sets
  • Whitelist enforced
Weapon Restrictions: (THEY ARE SUBJECT TO CHANGE)
See whitelist for official Weapons Retrictions Any new weapons released during the course of a season are NOT allowed, unless otherwise ok'd by Admins and Testing Group.
  Server CFG Files
Standard CP Maps = ugc_6v_standard.cfg
Attack/Defend CP = ugc_6v_stopwatch.cfg
Koth Maps = ugc_6v_koth.cfg
Server Reset = ugc-off.cfg
 Server commands
Example of loading map and server cfg before match
Example for Standard CP maps:
Enter the following commands in the Console window
1.) rcon_password insertpasswordhere
2.) rcon exec ugc_6v_standard.cfg
3.) rcon changelevel cp_badlands
Once map reloads
4.) rcon exec ugv_6v_standard.cfg
 Maps Types & Rules
 Standard CP Maps
  • Config: ugc_6v_standard.cfg
  • Example maps: cp_badlands and cp_granary
  • The winning team is the first to score 5 TOTAL round wins, or the highest score after 2 halves. Halves can end when either the 30 min time limit is reached or when the cap limit of 4 is reached. OT: A tied total score, after 2 halves, results in an Overtime (OT) round. Whichever team captures all of control points first wins the match. Note: If the 5th total round win is reached before the 30 minute time limit is reached, the match is considered finished. The server configs cannot track the cumulative score across 2 halves and teams will need to stop the match on their own.
 CP - Attack/Defend Maps
  • Config: ugc_6v_stopwatch.cfg
  • Example maps: cp_gravelpit and cp_edfice
  • Stopwatch rules used in a best 2 of 3 match rounds. (Possible scores as 2-0 or 2-1)
 KOTH Maps
  • Config: ugc_6v_koth.cfg
  • Example maps: koth_viaduct and koth_ashville
  • The winning team is the first to score 4 TOTAL round wins, or the highest score after two halves. Halves can end when either the 20 min time limit is reached or when the cap limit of 3 is reached. OT: A tied score after 2 halves, results in an Overtime (OT) round. The teams that wins the first round wins the match. Note: If the 4th total round win is reached before the 20 minute time limit is reached, the match is considered finished. The server configs cannot track the cumulative score across 2 halves and teams will need to stop the match on their own.
 Servers & Match Round Setups
  • Home Team:
    • Server choice for match round 1 and OT round 3
    • Color choice to start, alternate thereafter
  • Visiting Team:
    • Server choice for match round 2
Teams are equally responsible for providing a server to play the match. Teams switch starting colors for subsequent matchround.
SourceTV must record a demo of all matches, players must record a POV demo.
TOP MENU LEAGUE LINKS
  • New Team Sign-Ups for 6v6 Season 26 are OPEN.
  • 6v6 Season 26 Starts January 10th.
  • Tue, Oct 10 - 6v6 Team Rosters Lock
  • Wed, Nov 1 - 6v6 S25 Playoffs Semifinals
  • Wed, Nov 8 - 6v6 S25 Playoffs Grand Finals / Bronze Match
  • Wed, Jan 10 - 6v6 S26 Season Starts - First Match
  • Season: 26
  • Number Match Weeks: 8