2015 Seasons Start Soon!

Tue, Jan 13, 2015 by Fornaught

New seasons for Team Fortress 2 and Dota 2 Leagues Team Fortress 2 -  Highlander 9v9 League Season 15, 6vs6 League Season 17, 4v4 League Season 4!  Avaliable Servers are sponsored by Gameservers.com Dota 2 League - Season 3 for our 5v5 Team, League Competition with teams placed into Skill Tiers by average mmr. Join yo... More

Fri, Feb 27, 2015
by Wicket

Several teams have contacted us over confusion involving games being reported with the wrong score. Please take note of the following announcement: ANY TEAM THAT IS FOUND TO BE USING UNROSTERED STANDINS DURING A MATCH WILL HAVE THEIR MATCH OVERTURNED. There are no exceptions to this rule. We allow you 10 roster slots for a reas... More

Fri, Feb 27, 2015
by Blazingboy

Map & Matchplay:­ Map:­koth_maple_ridge_b6 Use server cfg: ­ugc_4v_koth.cfg KOTH maps are played in 2 halves. Halves will end when the cap limit of 3 is reached by one team. The winning team is the first to score 4 TOTAL round wins. If after 2 halves the scores are tied (for example, 3-0, 0-3, a third round is to be played... More

Thu, Feb 26, 2015
by Snowblindfrog

This week's map cp_sunshine_rc5 (use server cfg: ugc_HL_standard.cfg) Match Play The winning team is the first to score 5 TOTAL round wins, or the highest score after two halves. Halves can end when either the 30 min time limit is reached or when the cap limit of 4 is reached. OT: A tied total score results in an Overtime (OT) ... More

Sun, Feb 22, 2015
by Firefly

Please download the newest version of sunshine!   Map & Matchplay:­ - Map: cp_sunshine_rc5 - Use server cfg: ugc_6v_standard.cfg - Match Play:­ Standard Command Point maps are played in 2 halves. Halves will end when either the cap limit of 4 or the 30 min time limit is reached.­ The winner of the matc... More

Fri, Feb 20, 2015
by Blazingboy

Map & Matchplay:­ Map:­koth_viaduct_pro5 Use server cfg: ­ugc_4v_koth.cfg KOTH maps are played in 2 halves. Halves will end when the cap limit of 3 is reached by one team. The winning team is the first to score 4 TOTAL round wins. If after 2 halves the scores are tied (for example, 3-0, 0-3, a third round is to be play... More

Thu, Feb 19, 2015
by Snowblindfrog

This week's map - Map: cp_steel (use server cfg: ugc_HL_stopwatch.cfg) - Match Play:­ Stopwatch maps are played in 2 halves where each team attacks once and defends once in each half. The Home team has choice whether to attack first or defend first in the first half only. A team is considered to win the half when they capture ... More

Sat, Feb 14, 2015
by Firefly

Map & Matchplay:­ - Map: cp_badlands - Use server cfg: ugc_6v_standard.cfg - Match Play:­ Standard Command Point maps are played in 2 halves. Halves will end when either the cap limit of 4 or the 30 min time limit is reached.­ The winner of the match is the first to score 5 total round wins or the team with the h... More

Wed, Feb 11, 2015
by Snowblindfrog

This week's map - Map: koth_viaduct_pro5 (use server cfg: ugc_HL_koth.cfg) - Match Play:­ The winning team is the first to reach ­4­ total­ points. The match is played in two halves. The first half is over when one team scores 3 points. The second half is over when one team scores their 4th cumulative point (includ... More

Flares that Care | A 36 Hour Fundraising Livestream Supporting Child's Play on March 13th at 12 PM PST



Login Page
  • Wed, Dec 3 - Signups Open for Season 3
  • Sat, Jan 3 - Players can sign into our MMR System - login by Steam, go to Team Membership, click MMR Bot Update
  • Wed, Jan 14 - Signups Close for Season 3
  • Sun, Jan 18 - Season 3 Preseason Starts!
  • Sun, Mar 15 - Rosters will lock for Season 15
  • Thu, Nov 6 - Roster Lock for Playoffs; Season 16
  • Sun, Nov 16 - UGC Season 16 Playoffs Start
  • Sun, Dec 7 - Signups Open for UGC 6v6 Season 17
  • Wed, Dec 17 - UGC 6v6 Season 16 Grand Final Matches